- System to define abilities by player race and archetype
- New archetypes - Mages, Support, Melee.
- 10 abilities per archetype with different strengths and weaknesses per realm
- Projectile tracking
- Ability to spawn a wall spell/object
- Wall has health and is targettable
- Character mobility system when casting
- Ability VFX for corresponding ability types First Pass
- Ability tool tips
- New character creation UI
- Interim ability editor
- Abilities moved to Database
- Movement speed tied to terrain incline
- New physics objects
- Dynamically updating placeable collision using mesh or primitive shapes
- First pass configuration settings on character and client
- Character persistence - position upon logout, health, kills, stats
- First pass skeleton masking system for animation
- Multipart animations to support stages of movements
- Female Firbog in game
- Server auto-updating system
- Dynamic master server list
- Server Zone Control and rezoning
- Set up new server hardware and software
- Up to date server list for server controller and master server
- New weapon models for testing
- Texture updates pre-existing characters
- Jumping!
- Terrain size increased 4 times.
- Improved terrain shader
- Improved height map generation and accuracy
- Improved draw distance fogging
- Sky parameters exposed to editor
- Objective based gameplay
- New website and forums
- Fixed low framerate for lower end graphics cards (object/tree fixes)
- AMD cards visual issues with trees/alphas - fixed
- Client side crash logging and sending to DB
- Projectile Collision system with secondary effect spawning - Steam cloud
- Ranged Magic projectiles and physics
- AOE damage ability
- First pass VFX system with lighting
- Player to player collision.
- Server side collision
- Players have mass by size
- Knockbacks
- Forward + rendering system added
- Point lights in world
- First pass inventory system
- Torches - point lights on characters
- Improvements to CSE account editor allowing us to handle requests better.