• Add 'Send' notifications to all servers.
  • Add attachable lights/vfx to objects.
  • Add character bone LOD'ing.
  • Add editable patcher play test times.
  • Add editor support for particle effects on walls and cloud effects.
  • Add Inverse mouse support.
  • Add lifetime subscription option for Builders.
  • Add Resource Manager to server.
  • Add self-targetting.
  • Add store banner for Lifetime Subscription pledge for Builders.
  • Add tabs to chat UI and expose to API.
  • Add toggle-able name plates.
  • Build additional client-test machines.
  • Concept heavy armor for each realm.
  • Enhance website screenshot section.
  • Facelift for PATS UI.
  • Finish internal server hardware setup.
  • Finish mid stance with two handed sword animations.
  • Finish Vision Document for Viking Warrior class.
  • First Draft of Vision Document for Arthurian Mage class.
  • First Pass - Ability interaction matrix.
  • First Pass - Dual-Targetting system.
  • First Pass - Quantity setup for store.
  • First Pass - reticle aiming art.
  • First Pass - Skill and ability training template.
  • First Pass - Stormrider model.
  • First Pass - T-shirt setup for store.
  • First Pass - UV Layout for Stormrider heavy armor.
  • First Pass - UV Layout for Viking heavy armor.
  • First Pass - Concept Mages.
  • Framework for additional ability resources.
  • Implement sRGB textures.
  • Improve current concept art section on website.
  • Improved compression of client/server commands.
  • Improved compression of UDP packets.
  • Improved crash report generation.
  • Improvements and fixes to current PAT terrain.
  • Improvements to bots to further stress test networking code.
  • List of materials for armor and armor types defined by light, medium and heavy armor.
  • Move server limits to config file.
  • Multithreading renderable / animation updates on client.
  • Next Pass - TDD Bean Sidhe armor concept.
  • Patcher iframe "popup" functionality added.
  • PATS vfx improvements.
  • Preferred playtimes tracked on user accounts.
  • Preliminary axe and shield animation list.
  • Preliminary longsword animation list.
  • Preliminary Realm-based vfx concepting.
  • Reduce client install size.
  • Regenerative resources such as health.
  • Reticle aiming design.
  • Second stance animations for melee combat prototyping.
  • Several rewrites to lore.
  • Store artwork for future SWAG offerings.
  • Various improvements to internal world editor.
  • Additional Items

  • Add Auto-run
  • Cleaned up / improved several terrain textures
  • Control Game Improvements (Spawn at dais if enter mid round and vfx stop when round restarts)
  • Improvements to reporting of server-side collision data.
  • Unify server and client code for handling of assets in a zone.
  • Combined three different physics objects into a single gameplay-focused object to handle collisions.
  • World Editor - Placeable point and spot lights
  • World Editor - Lock feature for placeables
  • World Editor - Search filter in Scene Tree.
  • Added a /help command that prints out all chat slash commands.
  • First Pass - VFX concepting Magma and Storm elements
  • Optimized how data is organized behind the scenes, resulting in faster client start up time.
  • new ability classifications: Friend, Self, and FriendOrSelf.
  • Character Art Pipeline - Create a single equipment resource.