- C.U.B.E. - Add a grid overlay when placing blocks.
- C.U.B.E. - Before committing a block, block will be rendered as a "ghost block."
- Control Game - Second pass larger map design.
- Control Game - First pass placement of block models to support control game.
- Spell and ability crafting - Rebuild abilities based on new component based system.
- Spell and ability crafting - Enter new ability data into improved ability editor.
- Spell and ability crafting - Testing and adjustments to new ability component data
- Spell and ability crafting - Expose server data to web api and recieve changes from client UI.
- Spell and ability crafting - Create GUIDs to constructed abilities and cache abilities on the server
- Spell and ability crafting - Save and load a player's ability data
- Change cooldowns to be on a per component basis rather than per individual ability.
- Spell and ability crafting - Expose web API to database.
- Spell and ability crafting - Write network commands to send player changes to the server.
- Investigate and fix UI transparency overlap issues.
- Embed the web api on to the patch server and point the patcher UI to the new web api host.
- C.U.B.E. - Integrate UI art.
- Minimap - Integrate UI art.
- Spell and ability crafting - Firm up ability component Cog (Database)
- Spell and ability crafting - Create ability component workspace.
- Spell and ability crafting - Changes to ability component are updated in database.
- Spell and ability crafting - Improve data integration from editor to new ability crafting system.
- Update the French Camelot Unchained website to the current English version.
- C.U.B.E. - Imported meshes will dynamically populate in UI.
- C.U.B.E. - Create a new building centric UI with user controls.
- C.U.B.E. - System will generate thumbnails automatically of blocks for use in the UI.
- Optimize character art texture generation system for permformance.
- Patch client reconnects correctly if it loses it's connection from the server.
- Remove the need for depth bias in terrain layer rendering.
- Improve rendering of lights at a distance - "Blocky" artifacting.
- Fix sky-colored z tearing up close on terrain
- Editor - Objects now placeable at camera's position.
- Control Game - Players can spawn at their factions owned control points.
- Control Game - Add Minimap.
- Editor - LOD distance information can be tuned on a per model basis.
- C.U.B.E. - Artists can import meshes and assign materials for new block types.
- Complete stand alone CityState Entertainment website.
- Lots of new ability component icons!
- Control Game - UI Art pass on respawn map.
- C.U.B.E. - Art pass on building UI
- First pass - Mineral table for spell crafting system.
- First pass - Vision Doc for Fire Mage.
- Second Pass - Integration of minerals into infusion system.
- First draft - New Becoming story.
- Next draft - Jotnar Becoming
- Next draft - Valkyries Becoming.
- Second pass Ulfhednar visual concepts.
- Third pass Ulfhednar visual concepts.
- Break down medium Tuatha armor into character parts system.
- Spell and ability crafting - Additional ability VFX for new ability component combinations.
- C.U.B.E. - Additional block types with new materials for building system.
- First pass - High res medium armor Tuatha Archer.
- First pass - High and low poly bow weapon model.
- Modeled mage book for casting animations.
- Spell and ability crafting - Translate components into existing AbilityEffect structures.
- Spell and ability crafting - Web API and client communicate nicely.
- Spell and ability crafting - Server and client communicate nicely.
- Create art packet of Tuatha medium armor archer that fits within standardized armor parts system.
- First pass - New casting animations.
- First pass - Casting animations using mage book.
- Solve inconsistencies mixing and matching newly made armor parts.
- Blocking - Create animation(s) for block mechanic.
- Second pass Stormrider animations to better facilitate changes to combat design.
- First Pass - Split chat server off the game server.
- Second Pass - Split chat server of the game server.
- Re-enable UDP encryption on client and proxy.
- Add chat server into automated build pipeline.
- C.U.B.E. - Players can save their creations.
- C.U.B.E. - Compression of saved data.
- C.U.B.E. - Allow buildings to be segmented to improve performance.
- Control Game map - First pass larger map art pass.
- Control Game map - First pass new block environment models.
- Control Game map - Second pass terrain art
- Control Game map - Reduce texture and poly count of old PAT trees.
- C.U.B.E. - Delete cube toggle added to UI.
- C.U.B.E. - Added to the patcher UI and available to IT.
- Ability Validation - Moar!
- Ability editor improvements - Ben go faster now!
- First pass - E.U.A.L.A.