We have been very clear about our intentions to deliver the version of Camelot Unchained that our current Backers have donated for, and not have an ever-expanding game, with an ever-expanding release date (see Foundational Principle #15: http://camelotunchained.com/v2/foundational-principle-15-stretching-is-good-for-the-body-but-be-careful-not-to-overdo-it/). To fulfill those intentions, we are now focusing all of our Stretch Goals on adding additional people to the team, until we are “locked in” for release.
Thus, this Stretch Goal is all about hiring two additional mid-level, gameplay-focused programmers for the team. Their mission, should they choose to accept it, is to help us deliver Camelot Unchained on its current schedule, or faster (depending on when we can hire them), without sacrificing quality or features. Our other hiring Stretch Goals have had a profound effect on the game already, and we expect this Stretch Goal will be no different. FYI, when met, this goal will expand our core programming team beyond what we had originally planned for the game.
This Stretch Goal, like our other hiring goals, is not sexy, pretty, nor particularly exciting, and, well, you know where this is going. However, it is another Stretch Goal focused on what all of our Backers truly want: a great MMORPG, which can be released as quickly as possible while maintaining quality and its projected feature set, so they can play with their friends, and kill their enemies.
As always, we thank you for your support!