- Add 'Send' notifications to all servers.
- Add attachable lights/vfx to objects.
- Add character bone LOD'ing.
- Add editable patcher play test times.
- Add editor support for particle effects on walls and cloud effects.
- Add Inverse mouse support.
- Add lifetime subscription option for Builders.
- Add Resource Manager to server.
- Add self-targetting.
- Add store banner for Lifetime Subscription pledge for Builders.
- Add tabs to chat UI and expose to API.
- Add toggle-able name plates.
- Build additional client-test machines.
- Concept heavy armor for each realm.
- Enhance website screenshot section.
- Facelift for PATS UI.
- Finish internal server hardware setup.
- Finish mid stance with two handed sword animations.
- Finish Vision Document for Viking Warrior class.
- First Draft of Vision Document for Arthurian Mage class.
- First Pass - Ability interaction matrix.
- First Pass - Dual-Targetting system.
- First Pass - Quantity setup for store.
- First Pass - reticle aiming art.
- First Pass - Skill and ability training template.
- First Pass - Stormrider model.
- First Pass - T-shirt setup for store.
- First Pass - UV Layout for Stormrider heavy armor.
- First Pass - UV Layout for Viking heavy armor.
- First Pass - Concept Mages.
- Framework for additional ability resources.
- Implement sRGB textures.
- Improve current concept art section on website.
- Improved compression of client/server commands.
- Improved compression of UDP packets.
- Improved crash report generation.
- Improvements and fixes to current PAT terrain.
- Improvements to bots to further stress test networking code.
- List of materials for armor and armor types defined by light, medium and heavy armor.
- Move server limits to config file.
- Multithreading renderable / animation updates on client.
- Next Pass - TDD Bean Sidhe armor concept.
- Patcher iframe "popup" functionality added.
- PATS vfx improvements.
- Preferred playtimes tracked on user accounts.
- Preliminary axe and shield animation list.
- Preliminary longsword animation list.
- Preliminary Realm-based vfx concepting.
- Reduce client install size.
- Regenerative resources such as health.
- Reticle aiming design.
- Second stance animations for melee combat prototyping.
- Several rewrites to lore.
- Store artwork for future SWAG offerings.
- Various improvements to internal world editor.
- Add Auto-run
- Cleaned up / improved several terrain textures
- Control Game Improvements (Spawn at dais if enter mid round and vfx stop when round restarts)
- Improvements to reporting of server-side collision data.
- Unify server and client code for handling of assets in a zone.
- Combined three different physics objects into a single gameplay-focused object to handle collisions.
- World Editor - Placeable point and spot lights
- World Editor - Lock feature for placeables
- World Editor - Search filter in Scene Tree.
- Added a /help command that prints out all chat slash commands.
- First Pass - VFX concepting Magma and Storm elements
- Optimized how data is organized behind the scenes, resulting in faster client start up time.
- new ability classifications: Friend, Self, and FriendOrSelf.
- Character Art Pipeline - Create a single equipment resource.