[KS Update] Afternoon Update – Sept 6th 2013


As per our Kickstarter update, there seems to be some new problems with using their editor for this type of update (either that or they are sick of us sending out all these updates 🙂 ) so today’s update is being posted on our website.

Time for another big update from you know who! As usual, let’s review our last road map.

  • Build out patching system into “asset build” system for Camelot Unchained. Status:

    We began testing the new system yesterday and its looking good.

  • First pass at editor for world and asset infrastructure for Camelot Unchained. Status:
  • Continuing work on particle system for Camelot Unchained. Status:
  • Concept art for next Arthurian race. Status:
  • Fully rigged and animated Hamadryad. Status:
  • First pass at modeled Dvergr. Status:

    As you can see from today’s art, we made a number of changes to the basic model.

  • Final Becoming™ story for another possible Viking race. Status:

    This tale is about the Berserkers and as I said at the end of the last update, “I hope you go crazy for them.”

  • First pass for another possible Viking race. Status:
  • Community’s first Q&A/AUA (Ask Us Anything) with Founders. Status:

    We would have liked to get the AUA done at the same time as the contest but there were so many good names, we wanted to hold off on the AUA under we had a cool name.

  • First Producer’s letter to Camelot Unchained Community.  Status:

      The letter should go out Monday.

  • Free version of March on Oz enters friends and family testing on iOS. Status:

    We focused on Camelot Unchained and didn’t spend any time on MoO last week.

  • Continuing discussions with certain hardware/software folks for possible partnership deals. Status:

Not a bad update cycle but these are the “salad days” so we can’t get cocky.  In terms of our next cycle:

  • Continuing work on the animation system with improved blending and playback, and implementation of Lego-like system for assembling/rendering character models.
  • Next pass at internal account editor allowing players to merge accounts, add FPs and first pass at adding sub-accounts to main accounts.
  • 2nd pass world and asset editor.
  • Client-side work on loading/assembling assets.
  • First pass at player controlled models in new C# server.
  • Fully animated and rigged Dvergr.
  • Concept art for possible Viking class.
  • Work on UI system for particle effect creation.
  • Full integration of JIRA (project and issue management system) to replace current use of Mantis for everybody at the studio.
  • First pass at some environmental concept art.
  • Completed story for possible Viking class.
  • First pass “Vision document” for stat/skill system for Camelot Unchained.
  • First pass  “Vision document” for magic system for Camelot Unchained. 

In terms of today’s Becoming tale, let me start this off with a quote from one of my favorite movies “You wanna get nuts? Let’s get nuts.” Today’s story is about a race that is usually considered a class in the vast majority (if not all) of games to date – Berserkers.  I’ve always loved these guys and initial plan was to have them as a melee class within the game.  However, it might be a bit BSC and a heck of a lot of fun if they were their own race.  I thought about it and I decided that the idea of a Berserker Mage or Berserker Healer was just way too much fun.  So, I came up with a tale for them that is also tied into some rather important Viking and Camelot Unchained lore.  I hope you enjoy the story and are intrigued with the concept of having Berserkers as a playable race as opposed to a class!


The Becoming™: The Úlfhéðnar (Berserkers)


Attend me now young Úlfhéðnar and hear the tale of sorrow and suffering from which our race was born.  Let this forever remind you of the pain and sacrifice from which your power was forged and why the cost to wield it is so very great.

In the eons before the Piercing, when the Old Gods still walked the lands, our people and war were like two sides to a coin.  Our ancestors were explorers and warriors on both land and sea for unlike so many other peoples, we harbored no fear of the deep ocean and its mighty storms.  We fought for riches to be sure; yet we also fought in our Gods’ names to make known to the world the enormous power they still held.  However, this all changed with the coming of the mysterious storms from the heavens.

When these storms first spread through our lands, many among us rejoiced, hoping that the time of Ragnarök was upon us at last.  Sadly, these wild storms were not a sign of that divine event but rather were spawned by enigmatic powers from beyond even great Ásgarðr.  One such tale that would oft be repeated throughout the old world, tells of a family that was caught out in such a storm.  Still not fully comprehending the force of these storms, their children didn’t seek shelter and stayed outside during the worst of the storm.  One by one, they were killed or scattered by the storm’s might.  When the storm had at last spent itself, the parents wept openly, cradling the lifeless bodies of those that were not swept away.  They called on Odin’s strength and swore to search the world until they could reclaim their missing children.  For decades this couple walked among our people, braving the intensity of the storms but their missing children could never be found.  Hope can be a fickle thing, yet in the breasts of these parents, it burned ever brighter, aided some say by the unfathomable power of the storms.

After more than three decades of wandering, the couple came upon a meager settlement that was caught in the grips of a violent Veilstorm.  This storm, called a Malevolence by the Cursed Realms, had released a massive serpent from its gaping maw.  The couple stood starring helplessly as the serpent laid waste to the settlement with claws, teeth and unholy magic.  Squaring his shoulders and placing himself in the path of that hideosity, the settlement’s leader stood, sword in hand, shielding a group of children.  Knowing what would come next, most of the children cried in fear and terror, save one boy who stared defiantly at the enormous beast as it bore down on them.  The reality of that small, brave soul facing such a horror, after nearly a lifetime of fruitless searching for their own children was too great for the couple to bear.  The pair had reached the point of breaking.  They charged down from their vantage point on the hillside, screaming at the serpent with all their might and rage.  They once again called on the Allfather to grant them strength.  Perhaps Odin himself answered their call or it was the decades of anguish and of sorrow coupled with the fierce power the pair had absorbed while weathering these storms, the results were instantaneous.  Immense waves of power surged out of them and flowed back into the storm itself, feeding its intensity.  The land around the modest settlement shook this day, not from the steps of the great beast but from the weight of loss; for all parents know that no pain in the world can match the pain of parents who have lost their children.

The storm responded to their fury and will and as they ran, the couple altered.  Their speed was like that of Fenrir and as they raced down the hillside, the leader of the settlement faced the serpent.  A stalwart man he was, yet he was no match for the power of the monstrous serpent.  His end came swiftly and he died bravely, as a true warrior should, his sword shattering as it met with his enemy’s thickly scaled body.  The heinous serpent then advanced on the children, sensing that a tasty meal was soon to be had, when the boy picked up his courage and the broken hilt of his father’s sword.  Now young warriors, if this was a tale from the sagas the boy freshly energized by the loss of his father, would have slain the hulking beast himself yet this is not fable, it is the real world.  The boy tried to heft the sword and failed for it was too heavy and he too weak, yet his courage was unflagging so he tried nonetheless.  Fortunately, as the serpent neared the children so too did the couple and the enraged father grabbed the sword’s broken hilt from the valorous child.

Sensing this new and unbridled rage, the beast understood that it was now imperiled and it turned to face the new threat.  Rearing back and shrieking furiously, it unleashed its dark magic at the father, who would have been killed instantly if not for his wife’s instinctual reaction.  She was no warrior true, yet she possessed some skill in magic and while she wasn’t acquainted with the ancient magical tongues, her love for her husband and her motherly instincts were enough to summon forth a magical shield to shelter them.  The beast’s assaults glanced harmlessly off the shield and the enraged and now alarmed serpent summoned its darkest magic to hurl at the couple.  This time though, the father was waiting for it.

Many people believe that only a woman can scream with a truly soul-felt loss but on this day, the father’s scream was heard even amid the raging maelstrom swirling around him.  He screamed for his people’s losses and they were many; countless children, entire villages, the brave father who died this day defending his own and even for the pain felt outside their Realm.  Under the weight of these losses, his sword arm grew as strong as a bear’s arm and even the mighty Thor might have been no match for him this day.  Seething with rage, in a trance of fury the father swung the sword and as the creature spun to block the blow, the broken sword passed through scale, flesh and bone and cleaved the colossal beast in two.  Yet this creature was a serpent, hence the beast’s disembodied head continued to writhe and gnash its teeth while the father continued to hack at it, enraged and screaming louder as still more power flowed through him and into those around him.  Blow after blow he rained down on that horror till there was nothing left but scattered teeth, an eye and some undamaged skin and scale.  With the beast finally felled, the couple collapsed to the ground exhausted by their efforts.

For a week the couple lay sleeping, their bodies recovering from channeling intense torrents of power, guarded by the boy whom they had saved.  In truth, all of the remaining members of the village wanted that honor but the young lad drove them away.  When they finally awoke, the couple was fully restored in both body and spirit yet without any memory of anything beyond when they rushed down the hill into the settlement.  When the boy told them of the losses and of their heroism, they wept in both sadness and joy for they had saved the children.  They also knew that they had reached the end of their long quest; for during their long slumber the pair had shared a dream about the boy, their children, this settlement, our settlement.  Once the boy realized that the pair had recovered he made them know he must depart, as with the passing of his father, the well being of their people was now his to guard.  The couple asked the boy his name and as he left, still clutching the broken hilt of his father’s sword, he told the couple, “I am Sigurd, son of Sigmund, fallen leader of our people.”

While Sigurd’s saga is not yet complete, the heroics of the couple led not only to the salvation of our people; it is from their actions that our race earned our very name and our formidable power.  When the couple’s screams of fury released their storm-forged powers, that energy surged through us, altering us and making us more than simply human. While those brave parents knew from their dream that their missing children had passed long ago into the Veil; their search was not in vain, for they found and saved all of us, myself included.  We honor them every time we go into battle by screaming our name and remembering their pain.

Sacrifice, loss, and pain drive us, not the power of the storms as those in the Cursed Realms say.  We will never be defeated and we too will save our people, for that is who we were and will forever be.  We are the Úlfhéðnar and we wait for the day when our great King calls on us again to save our Realm, our world.

And so ends this tale.

As you can see, today’s art work included a few mood pieces for this tale and now, a look at our new Dvergr model.

In terms of the Berserkers, please let us know what you think about the concept of them as a race on our forums.  We definitely want to hear your feedback, especially with these guys and gals.  We won’t have any concept art for the Berserkers themselves until we are sure that this is the path we want to try to walk down with them.  I think it is but again, I want to hear from you folks.

Enjoy your weekend everyone!