Folks, Happy Friday all. Hope you're gearing up for the weekend--or maybe you've already started? We're closing out the week here…
Folks, Another week and another step closer. Making an MMO is hard. Making an MMO with lots of fun ideas…
Folks, The week flew by, here. The days are busy as we continue to work on features such as crafting,…
Folks, When I sat down for today's livestream, our weekly wrap-up, the first thing I mentioned was not that it…
Folks, Happy Memorial Day, in advance, to all our Backers in the US! With the one-day break coming up, we…
Folks, One thing integral to Camelot Unchained is the expansive, living world where our Backers will vie for control. Over the…
Folks, We have been very busy this week. I think George summed it up well with: "Cross dependencies everywhere!" We have…
Folks, We've wrapped up another good week here at CSE. I know we often start out our weekly…
Folks, Another week has gone by, and with it, lots and lots of progress on a couple of key systems. As…
Folks, Greetings all from pollen suffused Fairfax, Virginia! Coughing, sneezing, and hacking our way through the week, we nevertheless…
Folks, What can I say about weeks like this? Things move along, work gets done, and progress continues apace. About…
We've had a busy week here at CSE! We hit lots of different features over many different skill sets. And that's only speaking…