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Foundational Principles

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Foundational Principle #1 – Be willing to take risks, even if fortune doesn’t always favor the bold
02/07/2013 11:45 AM

Being safe is for tourists and for most casual games. This is the wrong game, wrong genre, wrong developer and…

Foundational Principle #2
02/08/2013 12:13 PM

CU is a TriRealm™, RvR-focused game. It is not an RvR-centric game like Dark Age of Camelot and it is…

Foundational Principle #3
02/11/2013 12:00 PM

…our players are not children and this is not an intersection crossing. Over the years many MMORPG designers, me included,…

Foundational Principle #4
02/13/2013 2:00 PM

RPGs have traditionally offered players a plethora of choices for building out their characters.  From the earliest P&PGs to MMORPGs,…

Foundational Principle #5 – I Still Hate Gold Sellers
02/15/2013 1:00 PM

If you have followed MMORPGs since 2001, you probably know how I feel about gold sellers. I took a hard…

Foundational Principle #6
02/18/2013 2:10 PM

One of the things that set Dark Age of Camelot apart from its competitors was the number of races and…

Foundational Principle #7 – Crafting should be fun, useful and not induce Carpal Tunnel Syndrome
02/22/2013 1:00 PM

Folks, I would like to apologize for the two-day delay of this blog posting. On Wednesday, I focused on creating…

Foundational Principle #8 – This should be a chaotic game with epic surprises at every turn
02/26/2013 4:00 PM

Over the course of my long career, I have spent a lot of time (some have said far too much…

Foundational Principle #9
02/28/2013 2:00 PM

Over the decades MUDs evolved from their mostly solo-friendly roots to the first generation of MMORPGs (Meridian 59, UO, EQ,…

Foundational Principle #10 – Pride, pride, everywhere pride…
03/07/2013 4:40 PM

…. Slaying all the bad guys, breaking their pride. Burn this, burn that, can you break their Pride? First, thanks…

Foundational Principle #11
03/13/2013 11:00 AM

I love sandbox games (SBGs) but the word sandbox has already fallen into the category of overuse by game developers…

Foundational Principle #12
03/25/2013 10:00 PM

We interrupt your normal Mark-a-thon for a post from Andrew. I'm the technical director and co-founder of City State Entertainment,…

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