
Monthly Archives: February 2013


Foundational Principle #8 – This should be a chaotic game with epic surprises at every turn
Over the course of my long career, I have spent a lot of time (some have said far too much…
Foundational Principle #7 – Crafting should be fun, useful and not induce Carpal Tunnel Syndrome
Folks, I would like to apologize for the two-day delay of this blog posting. On Wednesday, I focused on creating…
Foundational Principle #6 – Rock, paper, scissors? ‘Natch!
One of the things that set Dark Age of Camelot apart from its competitors was the number of races and…