Foundational Principle #9 – Forced Socialization was good, then bad. Is it time for a comeback? Over the decades MUDs evolved from their mostly solo-friendly roots to the first generation of MMORPGs (Meridian 59, UO, EQ,… PermalinkPosted: 2013-02-28
Foundational Principle #8 – This should be a chaotic game with epic surprises at every turn Over the course of my long career, I have spent a lot of time (some have said far too much… PermalinkPosted: 2013-02-26
Foundational Principle #7 – Crafting should be fun, useful and not induce Carpal Tunnel Syndrome Folks, I would like to apologize for the two-day delay of this blog posting. On Wednesday, I focused on creating… PermalinkPosted: 2013-02-22
Foundational Principle #6 – Rock, paper, scissors? ‘Natch! One of the things that set Dark Age of Camelot apart from its competitors was the number of races and… PermalinkPosted: 2013-02-18
Clear as Mudd Okay, Friday was not my finest hour when it comes to effectively communicating my thoughts to the Community-at-large. My apologies… PermalinkPosted: 2013-02-18