Andrew MeggsTechnical Director / Lead Programmer
Andrew Meggs has over 15 years of professional game development experience working in lead or senior roles on premiere titles such as The Elder Scrolls: Skyrim and Warhammer Online. A mathematician by training, he’s a master of algorithmic optimization. When he goes outside, he’s usually thinking about how to render it. He is still hungry.
Anna Luu is the Lead Recruiter at CSE. After moving down from NYC, she got her first job in the game industry with the Talent Acquisition team at Mythic Entertainment. She has since recruited for a leading Internet company and over a dozen Gov’t agencies in the DC Metro area. Anna has found the majority of the CSE team and is eager to find more passionate, colorful, smart & dedicated individuals!
David has been a professional game developer for the last four years, and a hardcore gamer for far longer then that. He spends a lot of his time flying through space, looking for diamonds in a cube world, or hunting the various virtual battlefields for blood when he is not programming. He has been credited on a number of mobile titles including March on Oz, EXO-Planet, and MegaJump (Android).
Mark is the co-founder of CSE, and its Lead Designer. He was a pioneer in online gaming having created one of the world’s earliest MUDs, Aradath. He was also the founder of Mythic Entertainment, which creates two of the highest rated MMORPGs of all time, Dark Age of Camelot and Warhammer Online: Age of Reckoning and his credited with over two dozen titles overall.
Michelle a graduate of EUP jumped into the glamorous world of freelance & comics. Later she traveled the world perusing the field of concept art and Photoshop Exp. Returned back to the States as concept artist for CSE; her mission continues on to explore strange new concepts, seek out new Photoshop brushes, and plug-ins, to boldly go where no concept artist has gone before.
Mike began his game development career at Mythic Entertainment as one of the founding members in 1996, where he created a variety of graphics for many of their early titles. Gradually, his focus shifted to more technical aspects of game art, primarily as a visual effects specialist. His work can be seen in a great many of Mythic’s long list of titles, most notably in Dark Age of Camelot.
Originally entering the industry as a generalist, Michael Milano has spent the past several years developing
character and modeling pipelines for a variety of games. Here at CSE, we keep our modeler happily occupied throughout the day playing with verts, pixels, and bones. When he’s not in front of the computer hunting down those excess polys, Michael enjoys playing basketball and being outdoors.
Patrick came to us straight out of college eager and ready to learn all the game industry has to offer. After several years under the stern rule of Andrew he has not only grown as a programmer but taken on the the task of web developer and fell in to being “sound guy.” Apart from work Patrick enjoys hiking, skiing and building things.
Sandra hails from the kingdom of Ringling College, where she learned the dark arts of Computer Animation. She spends most of her time drawing, exploring the wilderness, and raising small dragons (bearded ones to be precise).
Scott graduated from Savannah College of Art and Design in 2002 with a degree in Character Animation. He loves coffee and on occasion grows a beard.
Tim’s been into online gaming almost as long as there’s been online gaming. He helped run a BBS on a 300bps modem, played (and ran) MUDs before MMOs existed, and played professional CounterStrike in the dark days before Steam. His passion is programming, though he dabbles in design from time to time, and while he prefers C++ and C#, he speaks many other languages.
Tonya DunhamDirector Of Finance
Tonya Dunham is all about the cash money. That’s what she’s here for. We let her play with it, pile it up, move it around, dole it out… and none of us get hurt. Much.