Flame Warden

Background

Flame Wardens are more than fireball-throwing mages. They are also the protectors of the Eternal Flame, which resides deep within their guild hall. They believe they must ensure that the Eternal Flame lights the world forever, for without it, the Age of Frozen Darkness will descend. As Flame Wardens, they also carry a piece of the Eternal Flame with them at all times. It is this fire which serves as the initial power source for their abilities.

Realm

Arturians

Motto

May our fire burn eternally. With it, we will cleanse the land of enemies.

Bane Samples

Metal Aversion
When the user wears equipment made from metal, they take greatly increased damage feedback when using fire-based abilities.
Burnout
Fire abilities additionally cost a percentage of the user’s remaining blood.

Boon Samples

Pyroclastic Overcharge
Fire abilities build Pyroclastic Overcharge based on blood cost and the amount of blood the user is missing.
Fireproof
Fire resistance is greatly increased.

Component Samples

Primal Fire (Rune)
Deals high direct fire damage, and applies a fire debuff that deals moderate fire damage over time for a brief duration.
Bolt (Shape)
A long-range direct projectile that tracks toward a hostile target and builds additional Pyroclastic Overcharge.
Siege Ball (Shape)
A large, slow-moving, arcing projectile with a long activation time that explodes on impact and deals bonus damage to structures and deployable objects.
Circle of Power (Modal)
Immobilizes the caster, and grants increased power to fire magic abilities based on the current amount of Pyroclastic Overcharge.

Divine Intervention Sample

Pyroclastic Incineration
Expends all remaining Pyroclastic Overcharge power and blood to increase the power of the user’s next spell cast.

Death Curse Sample

Charred Flesh
The user’s body explodes when they die, dealing damage based on remaining Pyroclastic Overcharge power to nearby enemies. This also applies a fire debuff that reduces movement speed and increases ability activation and recovery times for a brief duration.

Druid

Background

The Druids of this world are fighters and philosophers, not healers. They use dark and mysterious cosmic power to defend their Realm. They can call on the power of the moons and even the stars themselves to attack enemies. One of the Druid’s abilities is to call on another member of their Realm, or even themselves, to sacrifice their lives for the good of the Realm. This same ability can be used on members of the other Realms, albeit a lot less willingly.

Realm

Arturians

Motto

The soul is everything, the body nothing.

Bane Samples

Malefic Visions
Abilities have their disruption health reduced by an amount based on their power.
Obscene Blasphemy
Use of void magic by the user causes Obscene Blasphemy to build, which slowly decays over time by a rate based on its amount. The user takes void damage based on Obscene Blasphemy each time they suffer damage from a magic source. Damage taken from Obscene Blasphemy also increases the Obscene Blasphemy charge.

Boon Samples

From Beyond
Obscene Blasphemy damage is reduced based on the fullness of the moon if present. While two moons are present, Obscene Blasphemy damage becomes healing.
Hideous Secret
Obscene Blasphemy charge reduces the blood cost of void magic abilities.

Component Samples

Primal Void (Rune)
Deals high void damage and increases the target’s panic rating.
Amorphous Projection (Shape)
A large, slow-moving projectile that ignores gravity and tracks toward a target. As this projectile moves, it applies the effect of the rune it is combined with to nearby enemies, at reduced power.
Interdimensional Manifestation (Shape)
A channeled shape that generates an expanding bubble around the user, applying the effects of a rune to targets that come into contact with the surface. The bubble remains for a moderate duration if the channeling time completes without interruption, adding its effects to allies’ magic projectiles that pass through it, which consumes a portion of its remaining power.
Oblivion Nova (Shape)
A slowly expanding wave of unconstrained energy in all directions from the location of the user’s ally target that applies its effects to targets in a large area and extends its reach with each target affected.

Divine Intervention Sample

Ritual Sacrifice
A channeled ability that affects the nearest enemy or ally target, or the user themselves if no target is selected. Focuses a swarm of incorporeal tendrils toward the target’s body, lashing at it and dealing void damage to all parts of their body for a long duration as long as they remain in range. If the target dies while affected by the tendrils, the void energy is absorbed into their body and emanates an effect over a large area, with power divided among the Druid’s allies affected. This effect significantly increases spirit resistance and reduces the blood cost of abilities, as well as adding bonus void damage to physical attacks.

Death Curse Sample

Cosmic Doom
If the user dies within a long duration after activating Cosmic Doom, the user’s body cracks open. This reveals a grotesque void rift, which has gathered power from magic abilities used by enemies in the vicinity of the user over the course of Cosmic Doom’s duration. The rift then erupts, expelling horrific waves that ripple out as an aura and distort the effects of subsequent magic abilities used by enemies it has gathered power from, within range. Affected enemies have their magic abilities deal an equal amount of void damage to themselves as they deal damage to enemies or healing to allies. This consumes the power of the rift with each ability used until it is all expended, or until the rift expires after a long duration. If the rift survives its full duration, it explodes on expiration, inflicting its remaining power as void damage to each enemy over a large area and corrupting the ground for a long duration, inflicting void damage to enemies as they move across it.

Wave Weaver

Background

Wave Weavers use the power found in waves to create their spells. They love water, fountains, and basically anything wet. While they are perfectly comfortable using their abilities away from a body of water, their runes are more effective when they can call on the additional power of nearby water to aid them.

Realm

Arturians

Motto

Within the waves are the secrets to the ten worlds.

Bane Samples

Dehydration
Damage the Wave Weaver takes from fire effects inflicts a fire debuff that increases the preparation time of the user’s next water ability used within a brief duration.
Initial Dilution
Effects on targets with no charges of Torrential Saturation have their power significantly reduced.

Boon Samples

Environmental Surge
Standing in water greatly reduces the blood cost of water-based abilities.
Torrential Saturation
Water abilities that affect a target apply an amount of Torrential Saturation based on the ability’s power for the duration of buffs and debuffs it applies. While ally and enemy targets are selected, their amounts of Torrential Saturation are added to targets subsequently affected by the user’s water abilities.

Component Samples

Hrönn’s Favor (Rune)
Soaks the target in elemental water, pushing them back and applying a debuff that slows the target’s movement speed by a small amount for a moderate duration, and applies a high amount of Torrential Saturation.
Kólga’s Favor (Rune)
Applies a frost debuff that reduces the target’s movement speed and increases their ability activation and recovery times by a large amount based on the target’s Torrential Saturation for a brief duration.
Crushing Confluence (Shape)
Channels to project a beam of water toward a hostile target and apply the effects of a rune to them with increasing power over a moderate duration.
Hydroshell (Shape)
Surrounds the user or a target ally with swirling waves of water for a brief duration that apply the effects of a rune to enemies that come into contact with them.

Divine Intervention Sample

Hand of Ægir
Only usable while outdoors. Calls down a downpour of heavy rain in a large area, applying a debuff that greatly reduces the vision of affected enemies, and a buff that increases the fire resistance of affected allies, along with a large amount of Torrential Saturation for both allies and enemies.

Death Curse Sample

Curse of the Nine
Effigies of the nine daughters of Ægir appear around the body of the user and project a series of bolts of water at nearby hostile targets, with effects based on the rune of the user’s last hostile water ability.

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