Dread Caller

Background

These dark mages power their spirit magic with the souls of those convicted of crimes. The souls which achieve greatness through their deeds are set free, according to Arthur’s laws. Once their sentence is completed, these souls return to their bodies and live once again as members of their Realm. Because the Dread Callers use tainted souls, the spirits that they work with are the darkest of any used in the three Realms.

Realm

Arturians

Motto

And with their souls, bind them.

Bane Samples

Mortal Frailty
When the user’s body takes damage, the user’s pet suffers disruption. When the user’s body takes disruption, the user’s pet suffers damage.
Haunted Mind
The power of offensive abilities that are not cast by pets is greatly reduced.

Boon Samples

Deathly Assistance
When the user’s pets deal damage, the user is healed. When the user’s pets deal disruption, it restores the user’s blood.
Last Grasp
After the user’s death, the user’s pets continue to live, but begin taking increasing damage over time. The rate of damage over time is reduced as proficiency with each type of pet increases, and can be further modified by additional boons.

Component Samples

Soul of the Traitorous Soldier (Primary)
Calls forth a criminal soul that uses great sword abilities to fight for the caster.
Soul of the Corrupted Cultist (Primary)
Calls forth a criminal soul that uses mind and shadow magic abilities to fight for the caster.
Guardian Revenant (Secondary)
A hulking protective figure with high health that may travel only a short distance from the user before starting to fade and taking damage over time.
Necropotent Transposition (Modal)
Shifts the mind of the caster into the revenant form they have summoned, allowing the user direct control over pet movement and abilities, while their living body remains stationary.

Divine Intervention Sample

Necrotic Consumption
When controlling a pet, transfers all of the user’s remaining health to their pet and grants a death buff that increases damage and movement speed, with a duration based on health gained. When not controlling a pet, transfers all of an active pet’s health to the user, and inflicts a spirit debuff that prevents the summoning of pets for a moderate duration.

Death Curse Sample

Horrific Vengeance
One of each of the user’s known pet types erupts from the user’s body to attack their last target or any other nearby enemy. Pets gain a death buff that directs the healing of Deathly Assistance to themselves.

Morrigan

Background

One of the darkest classes of the Tuatha Dé Danann, Morrigans feed off the death around them. Their strongest associations are with crows, wolves, and cows. Morrigans have the ability to change the spirits they control into other spirits. The original Morrigan was a Bean Sidhe who learned how to control the spirits of the dead. For this, she earned the moniker Phantom Queen.

Realm

Arturians

Motto

Three as one.

Bane Samples

Bodily Purity
Each wound sustained increases preparation and recovery time of spirit abilities.
Luminous Revulsion
Blood and stamina regeneration are greatly reduced during the day, and resistance to radiant damage is greatly reduced.

Boon Samples

Prophecy of Doom
Targets that are killed by the user, or that die within a brief period of time after taking damage from the user’s abilities or pets, greatly reduce the user’s blood and stamina ability costs for a brief duration.
Mistress of Shadow
Blood and stamina regeneration are greatly increased at night, and resistance to shadow damage is greatly increased.

Component Samples

Spectral Crow (Primary)
A fast-moving pet that tears at the target, dealing slashing damage. Crows gain a spirit buff that provides increased movement speed and health stealing, when penetrating the target’s armor for each additional crow beyond the first that attacks the same target.
Spectral Bull (Primary)
A large pet with high health that slams the target, dealing high disruption damage. Bulls gain a spirit buff that shares the damage they take between each bull present.
Unleash Spirit (Secondary)
Summons a spectral pet at the location of the caster that travels directly toward the target, affecting any other targets it passes through along the way.
Spirit Portal (Secondary)
Creates a portal to the current location of a target, projecting a short duration spectral pet through the portal to the target’s location.

Divine Intervention Sample

Flock of Crows
Summons a number of spectral crows that fly toward nearby enemy players, attacking them and causing a high amount of panic.

Death Curse Sample

Madness and Violence
Provides a spirit buff to nearby allies, infusing them with the power of a spectral bull which increases their damage with weapon attacks by an amount spread among the allied players present. Also applies a spirit debuff to nearby enemies, afflicting them with a swarm of spectral crows, reducing their physical damage mitigation by an amount based on the number of enemy players present.

Slaughterwolf

Background

Slaughterwolves bear a love for their wolves only exceeded by their love of slaughter. They believe their wolves are an extension of their own selves, and that wolves who die in battle will be reunited with them in Valhalla. These wolves are the strongest of all the pets in the Three Realms. Slaughterwolves are known for their great feasts after a battle, where they eat like wolves themselves.

Realm

Arturians

Motto

To the slaughter of our enemies.

Bane Samples

Instinctive Motivation
Spirit wolves will only obey commands within a limited distance of the user or other spirit wolves that are following the same command. Beyond this distance spirit wolves act independently, following their own desires.
Ravenous Hunger
Spirit wolves begin to fade the moment they are summoned, losing health over time. When a spirit wolf begins running low on health, it will stop to feed on nearby corpses to restore health. Corpses may be fed upon only once.

Boon Samples

Feral Aspect
Bringing a spirit wolf into contact with a natural wolf increases Feral Aspect, greatly enhancing the power of the associated spirit wolf type for a long period of time. This power decays with each use of a spirit wolf ability, and also decays over time.
Lupine Proclivity
Use of spirit wolf abilities grants the user a copy of the buff effect each wolf carries with it for a brief period of time.

Component Samples

Frost Wolf (Primary)
A frozen spirit that deals frost damage in addition to slashing damage with its attacks. Gains a spirit buff that increases frost resistance and inflicts a frost debuff on enemies that deal damage to the wolf. This debuff increases the attacker’s ability preparation and recovery times, and reduces their movement speed for a brief period of time.
Fire Wolf (Primary)
A burning spirit that deals fire damage in addition to slashing damage with its attacks. Gains a spirit buff that increases fire resistance and inflicts a fire debuff on enemies that deal damage to the wolf. This debuff reduces fire resistance and deals fire damage over time.
Command: Hunt (Secondary)
Spirit wolves of like type hunt the user’s hostile target, encircling them and rushing forward to attack.
Rabid Aggression (Modifier)
A spirit wolf created by this ability gains a spirit buff that reduces ability preparation and recovery times and increases damage. The wolf’s increased aggression also causes it to turn and attack any enemy that strikes it, regardless of commands given.

Divine Intervention Sample

Howl of Fenrir
Summons additional spirit wolves of each type known by the user and calls all nearby wolves without active commands to attack the target, granting each of them a spirit buff that increases both their movement speed and physical damage.

Death Curse Sample

Curse of Fenrir
Calls forth a wolf spirit in the image of Fenrir that attracts all nearby wolves to it, causing it to grow in size and increase in power. After a brief duration the wolf spirit chases after the user’s killer, inflicting high chaos damage and panic with its attacks. If the wolf spirit’s target is killed, it howls in success and dissipates, increasing the panic of nearby enemies and reducing the panic of nearby allies by an amount spread among the number of targets affected.

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